Fast, short range.
No description for this command.
No description for this command.
Counts as special
Range, speed, safe, damage, combo starter, god button.
Follow up to .
Useful in combos, launches.
Strong overhead with forward jump to connect at further distance or dashers.
Fastest low.
Anti-air but not very good.
Big sweep.
Good horiz hitbox.
More downwards than .
Air to ground.
No description for this command.
Instant overhead right after jumping, hard knockdown. Good for corner solo combo.
No description for this command.
Not the best range, easily punishable.
Fast, single shot. Can't use for combos.
Use to prevent people to dash in at you.
Chain up to 3 gunblasts with or
.
Chain up to 3 gunblasts with or
.
Chain up to 3 gunblasts with ,
or
.
Chain up to 3 gunblasts with ,
or
. Use while in the air to go down.
Can be used to end air combo. Easy to time assist follow up.
No description for this command.
Very fast for the range.
No description for this command.
Good to catch airborne opponents.
No description for this command.
Useful combo extender and fast, catches people off guard.
Launches, single hit.
Good for defense and covering jump-ins.
No description for this command.
No description for this command.
No description for this command.
Basic gun combo.
Gun combo , where delaying the first
is crucial.
Easy 1 bar combo.
No description for this command.
No description for this command.
Basic gun combo with assist.
Gun loop with assist and super ender.
Auto combo, repeat or
.
Normals chained into each other once (excluding and some
s).
for overhead attack, no partner = less damage. Follow up hit with
for more damage and skill guage (timed).
to call partner, different attacks with
,
,
. 50% Cross Guage for active partner skill, once per combo.
+
invincible reversal attack (character will glow).
+
to throw, or the same to escape right after being thrown.
+
while blocking to push opponent away for 1 Skill Guage.
+
during partner skill to keep them in. Hold
to stop partner. Costs 50%+ Cross Guage and drains it.
+
while being hit to break combo and tag partner, requires full cross guage.
while down to one character to power up for 15 seconds.
+
with 9 Skill Guages and L4 Resonance Blaze.