No description for this command.
No description for this command.
No description for this command.
Similar to 's end but different combo.
No description for this command.
No description for this command.
No description for this command.
Hard to punish due to knockback.
Solid poke with long range, slow start. Will not combo with normal s in most situations.
No description for this command.
Standard overhead attack.
No description for this command.
Use to start ground combo.
No description for this command.
No description for this command.
No description for this command.
No description for this command.
No description for this command.
No description for this command.
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Slower fireball.
Faster fireball, more recovery.
No description for this command.
Further travel and faster, more recovery. Launch for combo extension.
Hold to charge and release to fire! Can also
.
/
/
during slide to do Big Gamble follow-up.
No description for this command.
No description for this command.
Wallbounce from around midscreen.
No description for this command.
Groundbounce grounded and airborne.
Combo off the low, good corner carry and leads to assist call.
Point blank range, most damaging.
Try if
doesnt reach.
Auto combo, repeat or
.
Normals chained into each other once (excluding and some
s).
for overhead attack, no partner = less damage. Follow up hit with
for more damage and skill guage (timed).
to call partner, different attacks with
,
,
. 50% Cross Guage for active partner skill, once per combo.
+
invincible reversal attack (character will glow).
+
to throw, or the same to escape right after being thrown.
+
while blocking to push opponent away for 1 Skill Guage.
+
during partner skill to keep them in. Hold
to stop partner. Costs 50%+ Cross Guage and drains it.
+
while being hit to break combo and tag partner, requires full cross guage.
while down to one character to power up for 15 seconds.
+
with 9 Skill Guages and L4 Resonance Blaze.