Es

Normal

Fast, short range.

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Counts as special

Range, speed, safe, damage, combo starter, god button.

Follow up to .

Useful in combos, launches.

Strong overhead with forward jump to connect at further distance or dashers.

Fastest low.

Anti-air but not very good.

Big sweep.

Good horiz hitbox.

More downwards than .

Air to ground.

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Instant overhead right after jumping, hard knockdown. Good for corner solo combo.

Universal

+ - Ground Throw

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+ - Corkscrew Slice

Not the best range, easily punishable.

Skills

- Rifle Shot

Fast, single shot. Can't use for combos.

- Sy-Pod Shot

Use to prevent people to dash in at you.

- Gun Blast (Back)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward Up)

Chain up to 3 gunblasts with , or .

- Gun Blast (Forward Down)

Chain up to 3 gunblasts with , or . Use while in the air to go down.

- Buzzsaw Blast

Can be used to end air combo. Easy to time assist follow up.

- Buzzsaw Blast

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EX Skills

- Guillotine

Very fast for the range.

- EX Buzzsaw Blast

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Distortion Skills

+ - Petal Burst

Good to catch airborne opponents.

+ - Petal Dance

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Partner Skills

=>

Useful combo extender and fast, catches people off guard.

Launches, single hit.

=>

Good for defense and covering jump-ins.

Midscreen Combos (Solo)

> == > == >

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Midscreen Combos (Assists)

(Jin) B+

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Corner Combos (Solo)

Rising [delay] > land > > > > >

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> jc > > ~~ > > jcb> > ~~

Basic gun combo.

> jc > [delay] > jc > > land > > jc > > >

Gun combo , where delaying the first is crucial.

> > > > jc > > >

Easy 1 bar combo.

Corner Combos (Assists)

Rising > land > > > > > >

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+

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> jc > > ~~ > > jcb> > ~~ > >

Basic gun combo with assist.

> jc > > ~~ > > jcb> > ~~ > > +

Gun loop with assist and super ender.

Smart Combo

Auto combo, repeat or .

Passing Link

Normals chained into each other once (excluding and some s).

Clash Assault

for overhead attack, no partner = less damage. Follow up hit with for more damage and skill guage (timed).

Sweep

Duo Change / Active Change

to call partner, different attacks with , , . 50% Cross Guage for active partner skill, once per combo.

Reversal Action

+ invincible reversal attack (character will glow).

Throw / Escape Throw

+ to throw, or the same to escape right after being thrown.

Reject Guard

+ while blocking to push opponent away for 1 Skill Guage.

Cross Combo

+ during partner skill to keep them in. Hold to stop partner. Costs 50%+ Cross Guage and drains it.

Cross Burst

+ while being hit to break combo and tag partner, requires full cross guage.

Resonance Blaze

while down to one character to power up for 15 seconds.

Astral Heat

+ with 9 Skill Guages and L4 Resonance Blaze.