Es

Normal

Fast, short range.

No description for this command.

No description for this command.

Counts as special

Range, speed, safe, damage, combo starter, god button.

Follow up to .

Useful in combos, launches.

Strong overhead with forward jump to connect at further distance or dashers.

Fastest low.

Anti-air but not very good.

Big sweep.

Good horiz hitbox.

More downwards than .

Air to ground.

No description for this command.

Instant overhead right after jumping, hard knockdown. Good for corner solo combo.

Universal

+ - Ground Throw

No description for this command.

+ - Corkscrew Slice

Not the best range, easily punishable.

Skills

- Rifle Shot

Fast, single shot. Can't use for combos.

- Sy-Pod Shot

Use to prevent people to dash in at you.

- Gun Blast (Back)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward Up)

Chain up to 3 gunblasts with , or .

- Gun Blast (Forward Down)

Chain up to 3 gunblasts with , or . Use while in the air to go down.

- Buzzsaw Blast

Can be used to end air combo. Easy to time assist follow up.

- Buzzsaw Blast

No description for this command.

EX Skills

- Guillotine

Very fast for the range.

- EX Buzzsaw Blast

No description for this command.

Distortion Skills

+ - Petal Burst

Good to catch airborne opponents.

+ - Petal Dance

No description for this command.

Partner Skills

=>

Useful combo extender and fast, catches people off guard.

Launches, single hit.

=>

Good for defense and covering jump-ins.

Midscreen Combos (Solo)

> == > == >

No description for this command.

Midscreen Combos (Assists)

(Jin) B+

No description for this command.

Corner Combos (Solo)

Rising [delay] > land > > > > >

No description for this command.

> jc > > ~~ > > jcb> > ~~

Basic gun combo.

> jc > [delay] > jc > > land > > jc > > >

Gun combo , where delaying the first is crucial.

> > > > jc > > >

Easy 1 bar combo.

Corner Combos (Assists)

Rising > land > > > > > >

No description for this command.

+

No description for this command.

> jc > > ~~ > > jcb> > ~~ > >

Basic gun combo with assist.

> jc > > ~~ > > jcb> > ~~ > > +

Gun loop with assist and super ender.

Normal

Fast, short range.

No description for this command.

No description for this command.

Counts as special

Range, speed, safe, damage, combo starter, god button.

Follow up to .

Useful in combos, launches.

Strong overhead with forward jump to connect at further distance or dashers.

Fastest low.

Anti-air but not very good.

Big sweep.

Good horiz hitbox.

More downwards than .

Air to ground.

No description for this command.

Instant overhead right after jumping, hard knockdown. Good for corner solo combo.

Universal

+ - Ground Throw

No description for this command.

+ - Corkscrew Slice

Not the best range, easily punishable.

Skills

- Rifle Shot

Fast, single shot. Can't use for combos.

- Sy-Pod Shot

Use to prevent people to dash in at you.

- Gun Blast (Back)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward)

Chain up to 3 gunblasts with or .

- Gun Blast (Forward Up)

Chain up to 3 gunblasts with , or .

- Gun Blast (Forward Down)

Chain up to 3 gunblasts with , or . Use while in the air to go down.

- Buzzsaw Blast

Can be used to end air combo. Easy to time assist follow up.

- Buzzsaw Blast

No description for this command.

EX Skills

- Guillotine

Very fast for the range.

- EX Buzzsaw Blast

No description for this command.

Distortion Skills

+ - Petal Burst

Good to catch airborne opponents.

+ - Petal Dance

No description for this command.

Partner Skills

=>

Useful combo extender and fast, catches people off guard.

Launches, single hit.

=>

Good for defense and covering jump-ins.

Midscreen Combos (Solo)

> == > == >

No description for this command.

Midscreen Combos (Assists)

(Jin) B+

No description for this command.

Corner Combos (Solo)

Rising [delay] > land > > > > >

No description for this command.

> jc > > ~~ > > jcb> > ~~

Basic gun combo.

> jc > [delay] > jc > > land > > jc > > >

Gun combo , where delaying the first is crucial.

> > > > jc > > >

Easy 1 bar combo.

Corner Combos (Assists)

Rising > land > > > > > >

No description for this command.

+

No description for this command.

> jc > > ~~ > > jcb> > ~~ > >

Basic gun combo with assist.

> jc > > ~~ > > jcb> > ~~ > > +

Gun loop with assist and super ender.

Smart Combo

Auto combo, repeat or .

Passing Link

Normals chained into each other once (excluding and some s).

Clash Assault

for overhead attack, no partner = less damage. Follow up hit with for more damage and skill guage (timed).

Sweep

Duo Change / Active Change

to call partner, different attacks with , , . 50% Cross Guage for active partner skill, once per combo.

Reversal Action

+ invincible reversal attack (character will glow).

Throw / Escape Throw

+ to throw, or the same to escape right after being thrown.

Reject Guard

+ while blocking to push opponent away for 1 Skill Guage.

Cross Combo

+ during partner skill to keep them in. Hold to stop partner. Costs 50%+ Cross Guage and drains it.

Cross Burst

+ while being hit to break combo and tag partner, requires full cross guage.

Resonance Blaze

while down to one character to power up for 15 seconds.

Astral Heat

+ with 9 Skill Guages and L4 Resonance Blaze.